Goodnight moon game
We started with a few matching games. I placed the written word on our green room paper and had the kids scan the pile of pictures for the matching image. This is a great way to work on literacy skills as the child matches the picture to a written word, as well as on visual scanning. Arrange the cards from left to right as a pre-reading skill. We also matched rhyming words. Arrange a few pictures on the left side of the page and have your child place the rhyming match to the right. We then arranged the words in a block formation on the green paper.
The kids scanned the pile of pictures and placed the matches together. After all of our rhyming games, we played an actual Memory game. You can also modify the memory game to extend out the activity. Match word to picture, rhyming pictures, and rhyming words. This DIY Memory game can be played in so many ways! Goodnight Moon inspired memory game blank game pieces.
Goodnight Moon inspired picture game pieces. Goodnight Moon inspired word game pieces. Then, check out these other Goodnight Moon activities. They are great to help kids understand that sometimes scary things are in our minds and that the thoughts we think are not always as scary as things really are. Be sure to visit the other bloggers in the Preschool Book Club to see their takes on Goodnight Moon :. This I Spy Bottle from Mama Pappa Bubba is another fantastic visual perceptual skills activity and a calming one at that.
Check out these sensory bottles and WHY sensory bottles are so calming for kids as well as HOW to make sensory bottles that make an impact. Kids can work on fine motor skills and tool use to paint a creative take on the book. Foster scissor use and scissor skills to, meeting therapy goals as well. Here are more scissor skills activities kids will love. Love this idea to encourage core strength and stability!
This Goodnight Moon activity with a Lavender Play Dough kit from Homegrown Friends is a calming olfactory activity that adds sensory play and fine motor skills. Kids will love to pair the preschool book with a play dough activity. Here is another purple play dough recipe that use crayons. How fun! Goodnight Moon and the concepts introduced in the book goes well with this resource for parents, teachers, and therapists. Get the latest tools and resources sent right to your inbox!
Free Resources , Occupational Therapy. Share on facebook. Share on pinterest. Share on twitter. Prev Elmer the Elephant Activities. The black-and-white side adds a visual challenge to the game. Shuffle the 24 matching cards and place them face-down on the table. Sort the cards into even rows that are visible to all the players. Choose a card and flip it over. Scan your playing board to see if you have a match.
Place the card on top of the matching square and take another turn. Watch as other players flip over the matching cards. Remember where they are in the rows, and use it to your advantage when it is your turn again.
The first player to fill their board wins. Place the "Goodnight Moon" room game board on the table. Draw one matching card and show it to the player. Have them search the board for the matching object. Place the card to the side once they find the object. Draw another card for the player to search for, and continue playing in this manner. Limit the game to five or six cards for young children, then gradually increase to the complete stack of cards.
Place seven of the matching cards face-up on the table for the "What's Missing? Place the remaining cards in a stack beside the row.
Allow the players to carefully look over the cards and try to memorize them. Have all the players close their eyes on your turn. Remove one card from the table and hold it behind your back or out of sight. Shuffle the row of cards, then allow the players uncover their eyes. The player to the left must look at the cards and try to figure out which one is missing. If they get the card right, they get to keep it. If they do not, play passes to the next player for their chance to guess.
If no one can name the missing card, the original player must draw a new one and place it on the table. The player to the left is now "It. Continue playing until there are as many cards left as there are players.
Each player then takes one card and counts their stack. The player with the most cards wins.
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